Walk the space
A third-person walk through a furnished floor plan, with the camera following the character through stairs, halls and seating areas.
3D Archtech Studio · 3D web · architecture visualisation
3D web prototypes for an architecture studio: walk an interior as a character, trace furniture hotspots on 360° photos, and drop objects into your room with AR.

Screen recording
My first job. The studio wanted clients to explore a space on the web instead of flipping through renders. I had not written three.js before; I learned it from the documentation while building these.
My part. The code: scenes, physics, character controls, cameras, the editing and hotspot tools, AR placement. The 3D models and panoramas are not mine.
5
interaction prototypes from my own builds
Source: recordings, repos
360°
panoramas with traced furniture hotspots
Source: recording
AR
tap-to-place objects from the phone browser
Source: recording


The character is a Rapier rigid body and the camera follows two empty groups parented behind it, so walls, stairs and gravity need no hand-written collision.
Credit. The walkthrough building is an open-source baked scene and the avatars are downloaded assets; the panoramas came from the studio. The loops are 2024 screen recordings; the cover was captured in 2026 from the original code.